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Wilson, whose work was often characterized by distinct lighting and the expansion of time, worked with art world luminaries like Laurie Anderson, Jim Jarmusch, Mikhail Baryshnikov, Allen Ginsberg, and ...
Philip M Weber, 45 years old, living in Charlotte, NC with the phone number (704) 891-6330. Click to run a detailed reverse phone lookup on (704) 891-6330.
Narrative director Philipp Weber--who was previously the quest director for The Witcher 3: Wild Hunt --recently said that The Witcher 4's quests will embrace the example set by its predecessor.
Philipp Weber, the narrative director for the new game, spoke with GamesRadar+ about how they’re carrying forward what worked so well in The Witcher 3. He said, “We also know the things that The ...
The Witcher 4 dev CD PROJEKT RED has confirmed it's following the same "no fetch quest" policy it had for The Witcher 3 and Cyberpunk 2077, and I'm grateful.
Working on The Witcher 4 is a return to familiar ground for CD Projekt Red studio. According to Philipp Weber, the director of the fourth installment of the series, the team has the same "scrappy ...
Thanks to GamesRadar, we’re finding out the publication had the chance to talk with The Witcher 4 narrative director Philipp Weber.
Years before becoming The Witcher 4's narrative director, Philipp Weber's first job at CDPR was spending days throwing quest ideas into a GDoc for The Witcher 3 ...
The Witcher 4's narrative lead won't be turning his back on some of The Witcher 3's best bits: those awesome, multi-layered side quests. Philipp Weber joined The Witcher 3's team as a quest ...
At one point, narrative director Philipp Weber was in a struggle with a giant and realized he wasn't using the right button to dodge-roll. And then this mildly amusing conversation took place: ...
In a new video continuing The Witcher 3's 10th anniversary celebrations, narrative director Philip Weber says "I don't know if it's appropriate to talk about it, but one of the longest email ...
Cyberpunk doesn't pull any punches in what's an incredibly graphic cutscene, but senior quest designer Philipp Weber thinks that it says something important about the nature of what CD Projekt Red ...
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