News

At QuakeCon 2018, Newsweek spoke with id Executive Producer Marty Stratton and "DOOM Eternal" Creative Director Hugo Martin about what their team learned from 2016 "DOOM" and more.
Doom Eternal executive producer Marty Stratton has penned an open letter that doubles as a statement in response to the game's original soundtrack release. Following the distancing of composer ...
In a lengthy statement, Gordon cites a Reddit post from Marty Stratton, who served as executive producer of Doom Eternal. In the post Stratton outlines the circumstances surrounding the creation ...
Mick Gordon shares statement about Marty Stratton and Doom Eternal. Gordon talks about enduring crunch while working on Doom Eternal, being without pay for 11 months, and more.
Marty Stratton, @idSoftware Studio Director, lied about @DOOM Eternal's OST events in a Reddit post that used disinformation to blame me entirely for its failure. Later, ...
Interview | Hugo Martin and Marty Stratton sit down to talk guns, gore, and glorious combat in Doom: The Dark Ages ...
Interviewing Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for PC Gamer's upcoming print issue 408 (396 in the US), I was curious how the game's new, robust melee and ...
Bethesda Game directors Marty Stratton and Hugo Martin are sitting across from me in Hell. Well, it’s technically a room decorated in the style of Doom: The Dark Ages, Id Software’s highly ...
Doom: The Dark Ages Devs Explain Missing Multiplayer And Confirm It's Not Open World The next big Doom game from Id Software is also inspired by comics like Batman: Year One ...
The recent post by Mick Gordon both mischaracterized and misrepresented the team at id Software, the development of DOOM Eternal, Marty Stratton, and Chad Mossholder with a one-sided and unjust ...
Id Software's Marty Stratton and Hugo Martin reveal how the Doom Slayer's origins in The Dark Ages linked back to Doom 1 and Doom 2. By Blair Marnell on June 11, 2024 at 5:09AM PDT.
Doom: The Dark Ages. Watch on YouTube "We made that decision early so we could really just go all in on the campaign. It's our largest, most expansive, most epic campaign ever, and we're just ...