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Square Enix welcomed the Expedition 33 devs for a July 24 studio visit, sparking Final Fantasy collab rumors across the JRPG ...
“Guillaume Broche, Francois Meurisse, Tom Guillermin from Sandfall Interactive, and Alexis Garavaryan from Kepler Interactive ...
Two role-playing game studios had a meeting of the minds this past week as the creators of Clair Obscur: Expedition 33 met ...
Expedition 33 studio Sandfall Interactive commented on its plans moving forward, revealing some interesting insights.
Now those links are reality, as several members of the Clair Obscur team recently visited Square Enix's offices and met with ...
Imagining a game as beautiful as Clair Obscur: Expedition 33 getting even prettier is a tall task, but there’s one thing that ...
For some long-time fans, one of the takeaways has been that the Japanese series should return to its roots as a turn-based ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
As Clair Obscur: Expedition 33 sparks love for turn-based RPGs, Final Fantasy 14's Yoshi-P says there's no "clear-cut answer" on if Square Enix will use the format in Final Fantasy 17 or 18 ...
Square Enix has demonstrated success with Clair Obscur: Expedition 33’s turn-based combat mechanics. As a result, the company possesses compelling reasons to reevaluate the foundational systems ...
It's kind of heartening that where Western developers – like Clair Obscur's Sandfall Interactive – are starting to bring JRPG combat staples to Western RPGs, Square Enix is flirting with the ...
Both FF7 Rebirth and FF16 failed to meet the mark according to Square Enix's own financial reports. In contrast, Clair Obscur operates in a different development space—smaller scale and with a ...