Due to DirectX 11 instructions such as "DECLARE_TEX2DARRAY" you can use up to 12 textures (12 * 4 = 48 - albedo, normal, mask, bump) for Unity terrain. You can even try 16 textures, by editing shader ...
A post-processing shader to use the chromatic aberration effect on Unity camera. Works on all rendered scene or just on the edges of the screen, like a vignette.
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