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The Outer Worlds 2 looks set to be one of the must-play upcoming Xbox Series X games of 2025, but it won't be a platform exclusive. Despite Obsidian being a part of the Xbox Game Studios ecosystem ...
The Outer Worlds 2 developer Obsidian has finally given us a new update on development, ensuring fans that work on the game ...
The Outer Worlds 2 is the highly anticipated standalone sequel to Obsidian’s 2019 sci-fi RPG, setting players in a brand-new solar system with a new cast of characters.
The Outer Worlds 2 's game director Brandon Adler states that Obsidian made the decision because "I personally want the player to understand their choices are permanent - they matter.
Just like DOOM developer Id Software did for Bethesda Game Studios’ Fallout 4, Halo Studios has been assisting Obsidian with the gun combat in The Outer Worlds 2. Speaking to The Guardian, game ...
The upcoming ARPG from Obsidian Entertainment is slated for release this year, though no official date has been locked in. Obsidian started working on The Outer Worlds 2 a few years ago, but it ...
One of the latest examples is The Outer Worlds 2, which led many players to criticize Obsidian Entertainment. However, as explained by game director Brandon Adler, developers are not responsible ...
With The Outer Worlds 2, Obsidian is dedicated to making sneaky playstyles truly viable: "We have a strike team going room-by-room to see if we can stealth properly through each location" ...
The Outer Worlds 2 game director Brandon Adler has cleared the air on the game’s $ 80 base price point. In an interview with GamesRadar, Adler said this: We’re a game developer.
Obsidian Entertainment has been making The Outer Worlds 2 for quite some time, and soon, we’ll be able to jump into new corporate-driven sci-fi RPG hijinks.
We talked to The Outer Worlds 2 creative director (and original creator of Fallout) Leonard Boyarsky and game director Brandon Adler about how Obsidian looked to its previous games, including its ...
The majority of Grounded 2's dev wasn't actually made by Obsidian themselves, and was instead outsourced to Eidos Montreal as a collaborative effort.