In this week's post I'll be talking about the Box2D physics engine, why I've used it and how I've used it. I'm not going to go into the specifics of how to set it up and use it, though. This isn't a ...
R.U.B.E. is a level designer for virtually any game that uses the Box2D physics engine. You can use it to visually create a wide variety of collision shapes, place them on-screen, and edit their ...
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