We’ve seen all-digital concept dashboards before, but none seem as impressive 3D (or close to reality) as Futuremark’s. It scraps everything behind and to the right of the wheel in favor of a smooth, ...
Just four and a half months after releasing the OpenGL 4 specification, the Khronos Group has released the final version of the OpenGL 4.1 specification. OpenGL 4.0 brought feature parity with ...
The Khronos Group, a consortium that includes major media-centric companies like ATI, Intel, NVIDIA and SGI, will release the latest version of the OpenGL ES specs at the Game Developer’s Conference ...
A volunteer-developed operating system that has spent 30 years reimplementing Microsoft Windows from the ground up has crossed a new threshold: ReactOS now runs Valve's original Half-Life — a ...
Does anyone know where I can get the source code for the Microsoft OpenGL screen savers that ship with their OS'es? 3D Pipes, 3D text, etc... IRCC, that source code used to ship with Visual Studio (or ...
GV580 is a Gen.4 2.5D / 2D (vector graphics) GPU IP with 3D (OpenGL ES 1.1) full-hardware rendering functions. With further advanced Gen.4 architectur ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
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